It’s not rare for Japanese subcultures to expand overseas<\/a> and then explode in the West. Manga, anime, and video games<\/a> are just a few Japan exports reaching the Western world and beyond. When it comes to entertainment, new cultural phenomena follow one after another in a no-holds-barred battle to win over an ever-widening audience. And while some new Japanese trends<\/a> may make the more conservative crowd raise an eyebrow, there’s no denying that more than once, Japan has been ahead of its time, launching pioneering ventures and succeeding in transforming interesting ideas into international phenomena.<\/strong><\/p>\n\n\n\n
The virtual artists we’re going to meet in this article are not 100% made-in-Japan: in fact, the idea of creating online content using 3D avatars had already inspired the first adventurous entrepreneurs as early as 2010. It was in Japan, however, that the phenomenon grew exponentially starting in 2016. Thanks to the foresight of some companies, some of the virtual influencers of today, called VTubers, are increasing staggering numbers and boast collaborations with major organizations<\/strong>, including the Japan National Tourist Office (JNTO), which has gone as far as appointing one of them as a tourism ambassador to Japan<\/a>.<\/p>\n\n\n\n
Here’s what you need to know about the VTuber phenomenon<\/strong>:<\/p>\n\n\n\n
As the name suggests, Virtual YouTubers (or VTubers, \u30d6\u30a4\u30c1\u30e5\u30fc\u30d0\u30fc)<\/strong> are computer-generated YouTubers or streamers who post their content online by making use of digital avatars, usually in anime style. Just like their real-life colleagues, they vlog, play video games, and chat with their fans on Twitch, YouTube, and NicoNico<\/a>. All of this is made possible by motion capture technology tracking the movements and expressions of the person behind the avatar<\/strong>, which are then applied to a 2D or 3D model and animated.<\/p>\n\n\n
We can’t talk about VTubers without mentioning Hatsune Miku and Vocaloid<\/a><\/strong>: as a matter of fact, it’s also thanks to the success of the turquoise-haired virtual idol born in 2004 that Japan saw the potential of creating a cultural phenomenon around “differently real,” programmable characters who can’t make mistakes or inadvertently damage their agency’s reputation<\/a> \u30fc who, by the way, owns all the avatar image rights. Convenient, isn’t it?<\/p>\n\n\n\n